A simple game of collecting emotions. A gentle approach to the toughest emotions we can experience. 

An endless world, filled with creatures to capture, records to listen to, and an unceasing cycle to experience all over again. 

A game made with countless things picked up from the streets, my garden, and around.  Lastly, a laid-back experience and a personal account of how I stumbled upon game development. 


art, voice and all - https://ingridly.itch.io/

dev - https://velvetlobster.itch.io/

music - https://janbarboza.itch.io/

Published 7 hours ago
StatusPrototype
PlatformsHTML5
AuthorsIngrid, Velvetlobster
GenrePlatformer
Made withConstruct
TagsCasual, wholesome

Comments

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I didn’t expect this game to be such a fulfilling experience. It nourishes my emotions, curiosity, and feelings about the story behind you, the developers.

Typically, I enjoy games that test my skills and challenge me to solve problems. That’s why I’m surprised by how much I love this one. It offers a completely different experience—calm, without tension, and immersive enough for me to explore every detail of this little world.

The game’s aesthetic makes it feel cozy, relaxing, and somehow close to nature. I love learning about how you collected flowers, stones, and plants in real life and added them to the game. It feels like, as I explore this world, I’m retracing your steps, experiencing the same sense of discovery. This naturally lets me empathize with you and your feelings of exploration.

I admire the values expressed in this game. My favorite line of yours is about collecting an “ugly” stone, but how it still feels new enough to deserve a closer look. I feel the same—I love trying new things, “good” or “bad,” because each experience has its own meaning. I haven’t traveled in a while, either, and this game makes me want to go outside, explore nature, and reconnect with the beauty of little things.

Thank you for sharing such a beautiful experience through a game. I love it when people express themselves as you do, and I believe games are a powerful way to evoke empathy in players. At the very least, my emotions have been deeply touched by your expression in this game.